With an empty scene, head over to File – Import – FBX. FBX is pernickety about what’s included, and we want to keep the confusion to an absolute minimum. ![]() I recommend deleting all default objects from the scene before proceeding. ![]() I’m using Blender 2.82 for this, hopefully the interface will stay the same for the next few days ?. import into Blender and see the animation.apply desired animation and export (as FBX).In the Info header, select File Export FBX. import Synty character into Blender (as FBX) Blender FBX Export In the 3d Viewport, select your model, it will be high-lighted in orange.I’ll also explain how to add textures while we’re in the process, because that’s not exactly intuitive. Note that I’m only using Blender and Mixamo, no other plugins or game engines. The workflow is similar for both the SimplePeople and the Polygon City characters, and I would imagine other Synty characters will probably work with these instructions just as well. It’s a somewhat complex process with a few pitfalls, and while it’s all fresh in my mind, I thought I’d best write it down somewhere. I’ve just worked out how to import Synty characters into Blender via Mixamo.
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